

Autodesk maya 2015 linux software#

Use both parallel CPU and GPU architectures for faster draw performance when deforming.Open-sourced by Pixar and incorporating technology from Microsoft Research.Get faster draw performance, displacement map visualization, and RenderMan matching for subdivision surfaces with support for OpenSubdiv libraries. Streamline polygon modeling workflows with a more deeply integrated Modeling Toolkit.Produce better bevels with an extended Bevel tool.Get an efficient library for faster and more reliable Boolean operations on polygon geometry.Optimize meshes for cleaner deformations and better performance.Įnjoy more reliable and faster polygon modeling with better Booleans, enhanced beveling, and deeper integration of the Modeling Toolkit.The Quad Draw tool integrates a Relax and Tweak feature with Soft Selection, and an interactive Edge Extend tool.More easily optimize meshes for cleaner deformations and better performance. Resulting weights are compatible with existing skinning methods in Maya and suitable for use in game engines.ģD modeling Streamlined retopology toolset.Handle non-watertight geometry, and meshes with non-manifold or overlapping components.Quickly bind complex geometry to skeletons.Produce high-quality, production-ready bound characters in less time, with an innovative new skinning method. Supports rigid sets for increased scalability.

Produce better collisions with concave shapes.Create compound collision shapes from multiple meshes.Take advantage of continuous 3D collision detection.Simulate both soft and rigid bodies in a single system.Control long hair by creating guide hairs.Ĭreate large-scale, highly realistic dynamic and kinematic simulations with the enhanced open-source Bullet plug-in delivered in conjunction with AMD.Control the appearance and behavior of primitives by setting attributes, painting maps, creating expressions, or using the included XGroom interactive grooming toolset.Preview the rendered effect interactively in Viewport 2.0.Handle large amounts of instanced data that would slow down a system if loaded in memory.Populate large landscapes with grass, foliage, trees, rocks, and debris trails.Create and groom hair, fur, and feathers on characters.Generate curves, spheres, and custom geometry on the surface of polygon meshes to create fur, feathers, foliage, and more. Export particles, voxels, and meshes to a native file format, as well as to selected industry-standard file formats.Choose whether to mesh liquids with a new particle surfacer, or render voxels directly.Preview results in the Viewport 2.0 hardware-accelerated display, and render them in the NVIDIA mental ray renderer.Developed from Naiad technology, fully integrated into Maya, and refined for ease-of-use.Maya 2015 new features Dynamics & effects Bifrost procedural effects platformĬreate photorealistic, dynamic simulation and rendering of liquids.
